Player Warp Rules
note
Effective Date: June 5th 2025
These rules will be go into effect on June 5th 2025. Pwarps not following the rules below will be removed.
Please note: Pwarps removed during this period will not result in a warning.
Sub-Categories
There will be three new sub-categories on the /pwarp
menu:
- Shops
- Grinders
- Towns
Generic Pwarp Rules
-
Safety First
- No hostile mobs allowed.
- Must be 100% claimed.
- Players cannot die on warp unless clear warning signs are posted (e.g. witches throwing potions).
-
Creation Fee
- Each Pwarp costs $1,000 to create.
-
Category Required
- You must assign one of the three categories when setting a Pwarp; uncategorized Pwarps will be removed.
- Set a category using
/pw category set (Shop Name) (Shops/Farms/Towns)
- Example:
/pw category set ExampleShop Shops
Shop Pwarp Rules
- Minimum Shops: At least 10 distinct shops per Pwarp.
- Stock Rule: If more than 50% of your shops are out of stock, a 7-day removal timer begins.
Grinder Pwarp Rules
-
Safe Warp Location
- Warp must deposit players in a safe zone; they must then move into the grinder area (no immediate deaths).
-
Spawner Requirement
- You must provide access to a minimum of 10 spawners (can span multiple grinder setups) so the public can grind mobs at 10 spawners’ worth.
- If your farm does not utilize spawners it must provide comparable rates to the spawner minimum.
Town Pwarp Rules
-
Town Hall / Welcome Area
- Must display the town rules prominently.
-
Claim Structure
- The “mayor” claims the entire town in one big claim.
- Sub-claims are used for individual residents’ builds.
-
Residents List
- All residents must be listed in the welcome area.
-
Minimum Population
- At least 3 residents plus the mayor.